Tag Archives: nis america

Atelier Ayesha Plus (Localized) Small Review


Image: http://thevitalounge.net/wp-content/uploads/2014/03/Atelier-Ayesha-Plus.jpg

HAPPY BELATED NEW YEAR Doods!
May 2015 be a good year for you all!

While I don’t consider myself a fan of the Atelier series (played Rorona and Totori on the PS3, failed both of the miserably) I did end up enjoying them in the end so I was excited to see these games being ported and enhanced onto the Vita. Ayesha Plus is a completely new game to me but being familiar with the series, I decided to give it a shot.

Atelier Ayesha Plus is created by Gust, localized by Tecmo Koei for the PS Vita. The original (PS3) was released back in June 2012, followed by the localization in March 2013 . Fast forward 1 year, Plus comes out in Japan on March 2014. Fast forward another 10 months… and here we are!
Ayesha is the 14th title in the Atelier series, but the first in a trilogy called the Dusk series. Each game in this trilogy share recurring themes and characters, and are all connected story-wise (each game takes place sometime after one another).
The game has a similar story format to some of the more recent games in the series: The main character is a teenage girl who is involved in the works of alchemy one way or another. Often they will become an alchemist (whether willingly or not) to achieve some sort of goal or solution. In this case: the main girl (Ayesha) is looking for her lost sister Nio after hearing of rumours that she may still be alive (according to the events prior to the beginning of the game), so Ayesha sets of a journey to hopefully be reunited with her. Continue reading

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Witch and the Hundred Knight Impressions


Game Cover
(Image: http://upload.wikimedia.org/wikipedia/en/7/79/TheWitchAndTheHundredKnight.jpg)

I was skeptical about this game, which is the main reason for this very delayed review of this game. The majority of the reviews from both sources (gaming websites / magazines, and the gamers themselves) have been giving it some criticism… fair to say, I can see where they are coming from.
From the general point of view it seems to be an Action JRPG where you control a little minion named The Hundred Knight and tackle on stages, usually fighting some sort of boss at the end of each, to advance through the storyline. Sounds simple enough right? Read on.

Before it was released I did had high expectations of the game, considering it was a big deal when it was first announced a few years ago if I recall correctly. It’s rare that NIS would work on an Action-type game where as the majority of their games are of the regular JRPG type or the strategy / tactics type of game. It was initially going to be an open-world game, similar to that of an MMORPG where you would be able to explore an entire world without much limitations. It didn’t succeed as they wanted to focus on the graphics and other aspects of the game instead. So they converted it to an Action RPG. Continue reading

Demon Gaze First Impression


(Image: http://upload.wikimedia.org/wikipedia/en/6/6e/Demon_Gaze_video_game_cover.png)

Demon Gaze was recently released in English. Upon reading relatively positive reviews, and checking out some vids and pictures, I decided to give the game a shot. It’s extremely hit or miss but for me it’s enough to make me want to play the game all the way.

Demon Gaze is a dungeon-crawler RPG in which you control an amnesiac protagonist named Oz who is known as a “Demon Gazer”. He has the ability to seal off demons by using his eye magic… or somewhere along those lines. With the help of customizable characters, he sets off to explore various dungeons to seal off these demons, along with helping out the NPCs of the game with many quests and jobs. I’ll try to make a quick summary of the many aspects of the game.

Continue reading