MegaTagmension Blanc + Neptune VS Zombies (god, such an awful title to both say and type) is the latest game in the Hyperdimension Neptunia series (11th game overall), with Megadimension Neptunia VII (PS4) being the previous game. It is also the first game in the series to implement a Multiplayer / Online function.
– Localised and published by Idea Factory.
– Developed by Compile Heart and Tamsoft (Senran Kagura series)
– Release date: October 15 2015 (JP), May 10 2016 (NA), May 13 2016 (EU)
It is a hack and slash type of game and is considered to be a sequel to Action Unleashed due to its similar gameplay and concept. While it doesn’t exactly follow the same storyline, it does contain the same characters and introduces those who weren’t in the first game as well.
This game was the result of Blanc becoming no.1 in the series’ 2nd popularity poll Compile Heart made sometime ago, as it was promised that the top character will be the main protagonist in their own game. Does it work out for our short, flat-chest companion here?
“It’s time to Nep-Nep like it’s 1989!”
Hyperdimension Neptunia Re;Birth 3 V Generation (PS Vita) is the remake of Hyperdimension Neptunia Victory which was released on the PS3 in 2012. It was the last game in the PS3 trilogy and arguably the best one due to its more polished gameplay and presentation, good usage of both new and old characters and its fair amount of content to mess around with.
V Generation is the final game in the Re;Birth trilogy and the 5th HDN game OVERALL to be localised and released in the time frame of 1 year. (Re;Birth 1 came out in August 2014, Re;Birth 2 in January 2015, Noire in February, Action Unleashed in May, then this.)
The game was developed by Felistella while Compile Heart and Idea Factory both contributed to the production and publication of the game. Idea Factory International was responsible for the localization.
The release dates for this game are as follows:
- Japan: 18th December 2014
- NA / EU: 30th June 2015 / 3rd July 2015 respectively
Re;Birth 3 comes with a lot of tweaks and changes to the overall game system while also experimenting with some different ideas as well. For me, it feels like it came to the point where it really feels more like a remake than an enhanced port this time around. Does this all work out though? Are these changes a good thing or should they had just stayed true to the original formula seen in the previous games?
(Never mind the watermark. It appears for every screenshot you take of the game.)
Hyperdimension Neptunia U: Action Unleashed is the third spin-off game in the Hyperdimension Neptunia series, the others being Producing Perfection and Hyperdevotion Noire. It is a hack and slash type of game. It was developed by Tamsoft (Senran Kagura) while Compile Heart published it. Idea Factory International, as usual, handled the localization.
- Release date for Japan: 28th August 2014
- Release date for NA and EU: May 19th and May 22nd 2015 respectively.
This is HDN’s take on the Dynasty Warriors / Musou style of gameplay mixed with elements from the Senran Kagura games such as clothes ripping. Does it work out? Is the game worth playing?
Hyperdevotion Noire: Goddess Black Heart is the 2nd spin-off game in the Hyperdimension Neptunia series, the 1st being Producing Perfection. It is a strategy / tactics RPG with a visual novel presentation and a crude simulation element mixed in. I say crude because it feels poorly implemented and doesn’t add much to the overall game. Maybe it’s just me.
The game was developed by Sting and Compile Heart (the latter also being the publisher) while Idea Factory International handled the localization. It was first released on 29th May 2014 for Japan, released on 24th February for America and 27th February for Europe.
This game was the result of the character Noire winning the first popularity poll Compile Heart released a while back, for this series. Is this the game she deserves for being number 1?
More details below.
Hyperdimension Neptunia Re;Birth 2: Sisters Generation is the rebirth of the 2nd game (mk2) from the HDN PS3 trilogy… but where as Re;Birth 1 was more of a remake than anything else, Re;Birth 2 feels more like an enhanced port than a remake, but with some new features and changes. The game was developed by Felistella while Compile Heart and Idea Factory both contributed to the production and publication of the game. Idea Factory International was responsible for the localization. It was released on March 2014 for Japan, and January 2015 for the localization.
The game keeps the same art style and gameplay elements that Re;Birth 1 had. It also retains a similar story to the PS3 version by using the same characters, barring a few changes (those who have played mk2 will remember Gust and Nisa; they aren’t present in this one, instead replaced by some of the characters who appeared in Re;Birth 1, along with others).
For those who don’t know what Hyperdimension Neptunia is, it is a series of JRPGs with sort of a visual-novel aspect, that focuses on being a giant parody of video games in general. The majority of characters in these games are named after Japanese gaming companies or consoles, or gaming terms and jargon. The world is called Gamindustri and the 4 nations that reside in this world all refers to the 3 main consoles: Lastation (Playstation), Lowee (Wii), and Leanbox (Xbox). The odd nation out, Planeptune, sort of refers to Sega though as 2 characters: Neptune and Nepgear, are both named after Sega consoles. There are plenty of references and parodies of video games in this series such as Mario, Metal Gear and Pacman. As it is a JRPG it also has factors that you would expect in many other JRPGs such as fanservice, recycled assets (repeatable dungeon layout, repeatable enemies with different colours / palette swaps), and a “supposedly” deep and intricate storyline.
Hyperdimension Neptunia Re;Birth 1 is the remake or “rebirth” (get it?) of the original Hyperdimension Neptunia that was originally released on the PS3 back in 2010. Re;Birth 1 was developed by Felistella and published by Compile Heart. Idea Factory was the distributor for Japan and Idea Factory International was responsible for the localization.
The original game was not well-received by both gamers and professionals due to its unpolished gameplay, graphics and frame-rate issues, lots of recycled assets (eg: repeating dungeons), music, and use of fanservice. Despite all these cons, it managed to sell and gain enough popularity to warrant a 2nd (mk2) and 3rd (Victory) game of the series (and eventually a 4th coming onto the PS4), a few spinoffs, several manga and light novels, and an anime adapation.
Rebirth 1 fixes ALOT of problems the original had by providing updated graphics, fixing frame rate issues (it’s still there but not as noticeable), story-telling (more character events, new scenes) and gameplay, by using and recycling assets from the previous released games (mk2 and Victory). As such, for those who have played these games before will realize that fact. However the game also has some new stuff including new music, more in-game cutscenes and slightly new game features.
LONG REVIEW AHEAD!!