Hyperdevotion Noire: Goddess Black Heart is the 2nd spin-off game in the Hyperdimension Neptunia series, the 1st being Producing Perfection. It is a strategy / tactics RPG with a visual novel presentation and a crude simulation element mixed in. I say crude because it feels poorly implemented and doesn’t add much to the overall game. Maybe it’s just me.
The game was developed by Sting and Compile Heart (the latter also being the publisher) while Idea Factory International handled the localization. It was first released on 29th May 2014 for Japan, released on 24th February for America and 27th February for Europe.
This game was the result of the character Noire winning the first popularity poll Compile Heart released a while back, for this series. Is this the game she deserves for being number 1?
More details below.
Hyperdimension Neptunia Re;Birth 2: Sisters Generation is the rebirth of the 2nd game (mk2) from the HDN PS3 trilogy… but where as Re;Birth 1 was more of a remake than anything else, Re;Birth 2 feels more like an enhanced port than a remake, but with some new features and changes. The game was developed by Felistella while Compile Heart and Idea Factory both contributed to the production and publication of the game. Idea Factory International was responsible for the localization. It was released on March 2014 for Japan, and January 2015 for the localization.
The game keeps the same art style and gameplay elements that Re;Birth 1 had. It also retains a similar story to the PS3 version by using the same characters, barring a few changes (those who have played mk2 will remember Gust and Nisa; they aren’t present in this one, instead replaced by some of the characters who appeared in Re;Birth 1, along with others).
HAPPY BELATED NEW YEAR Doods!
May 2015 be a good year for you all!
While I don’t consider myself a fan of the Atelier series (played Rorona and Totori on the PS3, failed both of the miserably) I did end up enjoying them in the end so I was excited to see these games being ported and enhanced onto the Vita. Ayesha Plus is a completely new game to me but being familiar with the series, I decided to give it a shot.
Atelier Ayesha Plus is created by Gust, localized by Tecmo Koei for the PS Vita. The original (PS3) was released back in June 2012, followed by the localization in March 2013 . Fast forward 1 year, Plus comes out in Japan on March 2014. Fast forward another 10 months… and here we are!
Ayesha is the 14th title in the Atelier series, but the first in a trilogy called the Dusk series. Each game in this trilogy share recurring themes and characters, and are all connected story-wise (each game takes place sometime after one another).
The game has a similar story format to some of the more recent games in the series: The main character is a teenage girl who is involved in the works of alchemy one way or another. Often they will become an alchemist (whether willingly or not) to achieve some sort of goal or solution. In this case: the main girl (Ayesha) is looking for her lost sister Nio after hearing of rumours that she may still be alive (according to the events prior to the beginning of the game), so Ayesha sets of a journey to hopefully be reunited with her. Continue reading
(Image link: http://en.wikipedia.org/wiki/Ar_nosurge)
To be frank, I’ve never played any games of the Ar series except for one… Ar Tonelico Qoga. I did enjoy it as a standalone JRPG but I also heard how bad it is compared to the previous games in the series.
This will be a small review of the game (based on around 8 hours of gameplay)
For those who don’t know what Hyperdimension Neptunia is, it is a series of JRPGs with sort of a visual-novel aspect, that focuses on being a giant parody of video games in general. The majority of characters in these games are named after Japanese gaming companies or consoles, or gaming terms and jargon. The world is called Gamindustri and the 4 nations that reside in this world all refers to the 3 main consoles: Lastation (Playstation), Lowee (Wii), and Leanbox (Xbox). The odd nation out, Planeptune, sort of refers to Sega though as 2 characters: Neptune and Nepgear, are both named after Sega consoles. There are plenty of references and parodies of video games in this series such as Mario, Metal Gear and Pacman. As it is a JRPG it also has factors that you would expect in many other JRPGs such as fanservice, recycled assets (repeatable dungeon layout, repeatable enemies with different colours / palette swaps), and a “supposedly” deep and intricate storyline.
Hyperdimension Neptunia Re;Birth 1 is the remake or “rebirth” (get it?) of the original Hyperdimension Neptunia that was originally released on the PS3 back in 2010. Re;Birth 1 was developed by Felistella and published by Compile Heart. Idea Factory was the distributor for Japan and Idea Factory International was responsible for the localization.
The original game was not well-received by both gamers and professionals due to its unpolished gameplay, graphics and frame-rate issues, lots of recycled assets (eg: repeating dungeons), music, and use of fanservice. Despite all these cons, it managed to sell and gain enough popularity to warrant a 2nd (mk2) and 3rd (Victory) game of the series (and eventually a 4th coming onto the PS4), a few spinoffs, several manga and light novels, and an anime adapation.
Rebirth 1 fixes ALOT of problems the original had by providing updated graphics, fixing frame rate issues (it’s still there but not as noticeable), story-telling (more character events, new scenes) and gameplay, by using and recycling assets from the previous released games (mk2 and Victory). As such, for those who have played these games before will realize that fact. However the game also has some new stuff including new music, more in-game cutscenes and slightly new game features.
LONG REVIEW AHEAD!!
A bit late to the party, but better late than never. Tales of Xillia 2 was recently released, IN ENGLISH, which I am very excited for. A shame the so-called “Pocket Watch” is actually just a compact mirror. I don’t think I’ll have any use for it but oh well. The Ludger figure is pretty cool though.
(Ludger, the king of the Tales of figures)
It cost me $165 AU, which is around $153.70 US. While other websites had around $120 – $130 US, shipping made it just as expensive as the AU price, or just slightly cheaper but with a longer waiting time due to the difference in locations so I ordered my CE from an Australian website. Only had to wait 3 days after shipping which was a big plus for me. =)
I was skeptical about this game, which is the main reason for this very delayed review of this game. The majority of the reviews from both sources (gaming websites / magazines, and the gamers themselves) have been giving it some criticism… fair to say, I can see where they are coming from.
From the general point of view it seems to be an Action JRPG where you control a little minion named The Hundred Knight and tackle on stages, usually fighting some sort of boss at the end of each, to advance through the storyline. Sounds simple enough right? Read on.
Before it was released I did had high expectations of the game, considering it was a big deal when it was first announced a few years ago if I recall correctly. It’s rare that NIS would work on an Action-type game where as the majority of their games are of the regular JRPG type or the strategy / tactics type of game. It was initially going to be an open-world game, similar to that of an MMORPG where you would be able to explore an entire world without much limitations. It didn’t succeed as they wanted to focus on the graphics and other aspects of the game instead. So they converted it to an Action RPG. Continue reading
Tales of Hearts R | Cero B | Namco Bandai Games | PSVITA
Tales of Hearts R is the “re-imagination” of Tales 11th mothership titles, ported to PSVITA. The original is for Nintendo DS. By re-imagination, there are some parts changed and enhanced including CG, anime cutscenes, cut in images, and of course battle system.
A short introduction, in ToH-R world (which name I don’t think has ever been mentioned in the ENTIRE game), there are monsters named Zerom that could eat people’s hearts or in the game called as Spiria. Therefore, special weapons called Soma, were built to destroy Zerom. Zerom usually invades people’s hearts and it’s called as “desvil sickness” Soma users could Spir-link (going into people’s hearts) and go to their Spir-Maze. Usually deep inside their spir-maze, soma users will find the true heart of the owner and destroy the zerom from inside.
For a summary of the review, just read below. If you want to see the whole thing, click on “Continue reading”.
Yep, another dungeon-crawler RPG but it’s one I definitely enjoy playing and is worth trying it out for new players, and veterans of the genre alike.
Etrian Odyssey is a series of dungeon-crawler RPGs that are reminiscent to the old-style dungeon RPGs but with a modern twist. While each game in the series has different features between each other, they all feature a similar style of gameplay: Creating your own party from a selection of classes, exploring unknown dungeons and mazes while drawing up your map like an explorer.
Untold is the remake of the original Etrian Odyssey that was released on the DS way back in 2007, with a original storyline of sorts, improved overall gameplay and balance, enhanced 3D graphics, smoother animations and flow, and a remade orchestral track.
Tl;Dr (Too long; Didn’t read)
Etrian Odyssey Untold is, while a niche game, a good game overall for its genre. Not everyone can get into it as they may be frustrated about the whole drawing map idea and how they have to manually do it instead of the game automatically drawing it. They may also be thrown off by the simple looks of the game (no 3D models of the characters for example) and the fact that there are no fancy animations and such to keep them interested. The idea that players cannot rush straight ahead into the bosses without grinding can also be considered.
However if you’re willing to think outside the box, it’s good. It makes great and active use of the touchscreen, a feature some 3DS games don’t do. The simple aesthetics and animations of the game are sort of a fanservice to gamers who like the old-style rpgs while the difficulty level and the fact that grinding is fairly common in these games can attract those hardcore rpg gamers. (This particular game is easier compared to the previous entries though)
The game does offer a considerable game length; Classic mode gives the player a fair bit of customization, allowing multiple replays with different parties for example, thus creating a longer game length (if you like that sort of thing). As for Story mode it is probably shorter in terms of game length as it offers less customization and gives you directions as to where to go next. While the story is cliche and predictable, it is somewhat interesting as we get to see the characters develop, see their past and understand their personalities.
I’d give it a 7 out of 10 if I had to score it. Worth playing but by no means recommended for everyone.
Demon Gaze was recently released in English. Upon reading relatively positive reviews, and checking out some vids and pictures, I decided to give the game a shot. It’s extremely hit or miss but for me it’s enough to make me want to play the game all the way.
Demon Gaze is a dungeon-crawler RPG in which you control an amnesiac protagonist named Oz who is known as a “Demon Gazer”. He has the ability to seal off demons by using his eye magic… or somewhere along those lines. With the help of customizable characters, he sets off to explore various dungeons to seal off these demons, along with helping out the NPCs of the game with many quests and jobs. I’ll try to make a quick summary of the many aspects of the game.