MegaTagmension Blanc + Neptune VS Zombies (god, such an awful title to both say and type) is the latest game in the Hyperdimension Neptunia series (11th game overall), with Megadimension Neptunia VII (PS4) being the previous game. It is also the first game in the series to implement a Multiplayer / Online function.
– Localised and published by Idea Factory.
– Developed by Compile Heart and Tamsoft (Senran Kagura series)
– Release date: October 15 2015 (JP), May 10 2016 (NA), May 13 2016 (EU)
It is a hack and slash type of game and is considered to be a sequel to Action Unleashed due to its similar gameplay and concept. While it doesn’t exactly follow the same storyline, it does contain the same characters and introduces those who weren’t in the first game as well.
This game was the result of Blanc becoming no.1 in the series’ 2nd popularity poll Compile Heart made sometime ago, as it was promised that the top character will be the main protagonist in their own game. Does it work out for our short, flat-chest companion here?
Atelier Escha & Logy Plus: Alchemists of the Dusk Sky is the enhanced port of the PS3 version. It is the 15th game overall in the Atelier series, and the 2nd in the “Dusk trilogy” following Atelier Ayesha. The game is developed by Gust, and localized by Koei Tecmo.
The game follows Escha Malier and Logix “Logy” Fiscario, 2 alchemists who work as government officials in the R&D division in a small town called Colset. Escha is a traditional alchemist, focusing on alchemy while Logy specializes more on assembling weaponry and armour, similar to a blacksmith. Their main form of work involves completing tasks that helps the government and the town in some way such as repairing a windmill or exploring unknown places. Along the way they will meet both new and recurring characters from the previous game, and discuss about the nearby floating ruins dubbed the “Unexplored Ruins”. No one knows what these ruins contain but it is a goal that Escha and her friends believe it will be worth doing.
Because the game features 2 protagonists, you can choose to play the story from either Escha’s point of view or Logy’s point of view. The core storyline remains the same but certain events and dialogue are unique from one another. It also determines who you control when exploring, and that they must always be used in battle as well.
Stella Glow is a SRPG / tactics RPG released for the 3DS. This was the last game developed by the now-bankrupt Imageepoch (with Sega publishing after the declare for bankruptcy) but was picked up by Atlus for localization and publication. It was released in Japan on June 4 2015, and localized for America on November 17 2015. It will be released in Europe sometime in Spring 2016.
Stella Glow can be considered as a successor to the Luminous Arc series (also made by Imageepoch) as it brings in recurring elements such as magic, witches, a big cast of colourful and quirky characters, enjoyable music, a similar style of gameplay and a long story. The game doesn’t use the same style of graphics and battle animations as the LA games anymore (as we are NOW IN THE FUTURE) but rather chibi-styled character models and transitions for battle animations.
(Image link: http://en.wikipedia.org/wiki/Ar_nosurge)
To be frank, I’ve never played any games of the Ar series except for one… Ar Tonelico Qoga. I did enjoy it as a standalone JRPG but I also heard how bad it is compared to the previous games in the series.
This will be a small review of the game (based on around 8 hours of gameplay)
I was skeptical about this game, which is the main reason for this very delayed review of this game. The majority of the reviews from both sources (gaming websites / magazines, and the gamers themselves) have been giving it some criticism… fair to say, I can see where they are coming from.
From the general point of view it seems to be an Action JRPG where you control a little minion named The Hundred Knight and tackle on stages, usually fighting some sort of boss at the end of each, to advance through the storyline. Sounds simple enough right? Read on.
Before it was released I did had high expectations of the game, considering it was a big deal when it was first announced a few years ago if I recall correctly. It’s rare that NIS would work on an Action-type game where as the majority of their games are of the regular JRPG type or the strategy / tactics type of game. It was initially going to be an open-world game, similar to that of an MMORPG where you would be able to explore an entire world without much limitations. It didn’t succeed as they wanted to focus on the graphics and other aspects of the game instead. So they converted it to an Action RPG. Continue reading
Demon Gaze was recently released in English. Upon reading relatively positive reviews, and checking out some vids and pictures, I decided to give the game a shot. It’s extremely hit or miss but for me it’s enough to make me want to play the game all the way.
Demon Gaze is a dungeon-crawler RPG in which you control an amnesiac protagonist named Oz who is known as a “Demon Gazer”. He has the ability to seal off demons by using his eye magic… or somewhere along those lines. With the help of customizable characters, he sets off to explore various dungeons to seal off these demons, along with helping out the NPCs of the game with many quests and jobs. I’ll try to make a quick summary of the many aspects of the game.
Ahh Final Fantasy. It’s a love-hate it series. A lot of people still enjoy the games coz of the awesome graphics, gameplay and storylines… others may hate it because of those exact reasons. While I don’t call myself a fan, I do like playing some of the games, such as this one. This is pretty much a short review / first impression.